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My general feedback is: that it was fun, and well-polished and it got me interested in playing the game although I am not a fan of card games so that's a good achievement.
first of all, I want to give you as much feedback as I can because I know how it feels like to be it game developer
So let's start with a good one:

– The sound effects are fabulous They added so much to the game
– The background music is wonderful it made me feel the medieval vibes and immersed me in the game
–I like the attention to detail when the player is trying to go to a far position, the player stops when encountering a wall
–I like the fast Restart when I fail it reminded me of Celeste, and this speed allowed me to stay engaged
–The tutorial is really well done I was following the tutorial without even thinking and it was so intuitive and easy to understand
–I like the Innovative idea of the decision tree that made me think before choosing a path. is it healing? or selling? it's quite an interesting and new mechanic.
–I like the feeling of having a choice of whether to fight or just run away it's reminded me of undertale game and that's a good thing

Now to the bad parts:
—When I press a button, not all , mainly the start button and restart button they have some weird effect of sound jitteriness and a little bit of lag before starting the game

—The Shurukin weapon item menu has a part of its description in off-screen, like a little bit.

—The main thing is I couldn't understand the enemies sometimes they are over forgiven like obviously some move must be taken but they rather not do anything and sometimes they are smarter hhhh They usually get smarter when I run out of cards

I encountered a weird glitch when I press a certain position three dots appear on top of it and when I press the others they are also three bottles on top of them and the game freezes and by that I mean the player can't move to any other place but the good thing I thought I lost all my progress but it's saved and that's a good thing like it

Now for some ideas that I think it could be good:
maybe adding a trap mechanic is good thing: setting a trap for an enemy and hiding it so the enemy doesn't know it and they fall for it

And at the end a tiny question if you don't mind, I get interested in how many people are working on this game in what engine is it Unity? and how long it took you to create this game?

overall I like this game and yes I'm thinking of playing it again, Have a nice day.

MaxBytes responds:

Amazing and detailed feedback, thank you so much for taking the time to write that!!!

Your negative points all make sense, luckily most of them are technical issues that I hope to iron out in the next patch!
The monster pathing/movement/AI is weird at first, I admit. There is a reason/structure to the way monsters move, but it's very hard to understand for beginners. The monsters always follow the same set of rules and never change their behavior though. But the more "open" the board gets the more freely the Monsters can move around.

Cool idea with the trap mechanic, I'll think about that. Would be really awesome to have a character that specializes in trap laying, like a hunter of some sort. Awesome input! :)

I'm working on this game on my own and in my free time since the beginning of this year. I'm using Godot, but Unity (or another engine) would work just as well for a game like this. Happy to answer any other questions you might have! :)

I am a passionate game developer

Joined on 5/6/20

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